Choose a Leader and base
Together they set your aspects, ability, life, and starting plan.
Your first skirmish
Simple course to get started
Fight on the ground and in space, protect your base, and deploy your Leader at the right moment.
How to win: Deal enough damage to destroy your opponent's base.
Choose an arena
Deploy ground or space units wherever suits you best.
Pressure the base
Attack key units or send damage straight to the main target.
Deploy your Leader
Turn its ability into a unit when its turn comes.
Learn by looking
Three simple ideas before starting the course.
Deploy ground or space units wherever suits you best.
Attack key units or send damage straight to the main target.
Turn its ability into a unit when its turn comes.
Beginner course
Six short lessons without unnecessarily complicated words. Your progress is saved on this device.
Module 1 of 6
How to win and how to set up
Deal enough damage to destroy your opponent's base.
Together they set your aspects, ability, life, and starting plan.
Shuffle and draw six cards. Once, you can shuffle them all back and draw six new ones.
Choose two cards from your hand and place them face down as resources. Then draw two cards.
Need to check a specific rule?
This guide covers the essentials. Rules can change, so for tournaments or special interactions it's best to check the official rulebook.