Draw seven cards
Shuffle your 60-card deck and draw seven. If you don't have a Basic Pokémon, show your hand, shuffle again, and draw seven more.
Your first battle
Simple course to get started
Set up your Pokémon, attach Energy, and take your Prize cards.
How to win: Take all 6 of your Prize cards. You also win if your opponent runs out of Pokémon in play or can't draw a card.
Set up your Bench
Place an Active Pokémon and allies ready to evolve.
Attach Energy
Power up one Pokémon per turn so you can use its attacks.
Attack and take Prizes
Knock out your opponent's Pokémon and take your Prize cards until you win.
Learn by looking
Three simple ideas before starting the course.
Place an Active Pokémon and allies ready to evolve.
Power up one Pokémon per turn so you can use its attacks.
Knock out your opponent's Pokémon and take your Prize cards until you win.
Beginner course
Six short lessons without unnecessarily complicated words. Your progress is saved on this device.
Module 1 of 6
How to win and how to set up
Take all 6 of your Prize cards. You also win if your opponent runs out of Pokémon in play or can't draw a card.
Shuffle your 60-card deck and draw seven. If you don't have a Basic Pokémon, show your hand, shuffle again, and draw seven more.
Place a Basic Pokémon as your Active Pokémon and, if you want, up to five Basic Pokémon on your Bench.
Place the top six cards of your deck face down. Those are your Prize cards.
Need to check a specific rule?
This guide covers the essentials. Rules can change, so for tournaments or special interactions it's best to check the official rulebook.