Prepare 60 cards
The deck uses one or two ink colors and follows the copy limit.
Your first adventure
Simple course to get started
Use ink, play characters, and gather lore.
How to win: Reach 20 lore by questing with your characters.
Ink a card
Turn an eligible card into a resource to pay for your plays.
Play characters
Deploy glimmers, items, and actions that work together.
Go on a quest
Exert a character to gain lore, or challenge an opposing character.
Learn by looking
Three simple ideas before starting the course.
Turn an eligible card into a resource to pay for your plays.
Deploy glimmers, items, and actions that work together.
Exert a character to gain lore, or challenge an opposing character.
Beginner course
Six short lessons without unnecessarily complicated words. Your progress is saved on this device.
Module 1 of 6
How to win and how to set up
Reach 20 lore by questing with your characters.
The deck uses one or two ink colors and follows the copy limit.
Once, you can put back any cards you don't want, draw the same number, and shuffle again.
The first player to reach 20 lore wins.
Need to check a specific rule?
This guide covers the essentials. Rules can change, so for tournaments or special interactions it's best to check the official rulebook.